

Although this workflow can work with any rigged character, with any skeleton. We're gonna take a character, we're gonna rig it on Mixamo. So in this video, we're gonna go soup to nuts.

It's the way that I would recommend you do it, but that doesn't mean this is the only workflow to do retargeting, right? So I say the ultimate kind of tongue in cheek because this is cg and there's a million different ways to do anything in cg, right? So this workflow is just one way to do retargeting of motion capture to characters in Cinema 4d. Hey, what's going on everyone? I'm Sam, creative director, former Rokoko, and welcome to our Ultimate Cinema 4D Retargeting Tutorial. Is there a way to fix this? I’ve read multiple users having similar issues, however struggle to pin down whether this an LOD issue, Import/export failure, Camera, Bones/Mesh not updating properly, Bounds and dozens of other potential elements that are problematic in this process and could cause this issue.Below, please find a transcript of the video tutorial.It essentially doesnt let me properly view the model from certain angles, however all the materials work properly and the animation itself seem to be accurate (from what I could see anyways). I then export as Alembic from C4D and import the sequence into Unreal.Ĭ4D to Unreal workflow: exporting animated mesh - there are very few tutorials on this workflow, so im assuming this isn’t the friendliest one for UE, but its what i could find.Įverything works well up until past the import process into Unreal Engine. I’m currently using Cinema 4D when exporting rigged and animated Mixamo character to do baking, some final touch-ups and checks (like smoothing out the animation and checking materials, looping etc.).

I’m attempting to create visual content for social media for a videogame studio I work at, where my goal is to import Mixamo animations into Unreal Engine. I’m extremely new to Unreal Engine, however I do have some experience with 3D.
